I have edited it a lot now. There were a lot of mistakes before. The general point should be clear now!
Please, I'm trying my best inb4 "pseudointellectual" :d
Edit2:
I did a huge blunter. If 2 surfers with two different skill levels put the same adjusted time put into a map (ATPIM) into a track, then that will yield a marginal percent, if they increase the ATPIM, it will still yield the same marginal percent, but the absolute marginal will become smaller (so will STD as well ofc.). So the ATPIM will say something about how small the absolute marginal becomes, but not affecting marginal percent.
I don't even know what use it has.
edit3:
So as ATPIM approach infinity, they will approach the perfect run, and their absolute marginal will approach zero, but relative marginal will stay the same
There is something about euler's number I think ...
I don't know.
EVERYTHING SUMMED UP
Figure out to measure the competitiveness of top10 distributions.
Let the most competitive top10 set the base for the competitiveness of a perfect run adjusted for length across all maps.
You can call these perfect runs adjusted for length for the king (singular because they are united by a base determined by the most competitive top10) of the kings! A meta WR! Maybe the king of kings should be directly connected to the rank1 in that ultra competitive top10.
The player's goal is to get as close as possible percent-wise to that meta WR (close his/her marginal percent). That will determine the competitive value of his/her run time (which is independent of the top10 distributions that only determines the meta WR). So marginal percent will determine how many points a run gives, not ranks or groups. But whenever you increase in rank, group, etc., you will get extra points, but these points should be small; however, the bonus points for top10 and WR especially should not be too small.
Can you pass the perfect run adjusted for length? No idea. But that should obviously make a new most competitive top10.
Whenever changes in the most competitive top10 happens, and when the most competitive top10 falls to another top10, then large calculations take place because that will affect the points on all map ranks.
The groups' sizes are determined by upper limits that are determined by fixed marginal percents (and work as the lower limit for the next group, but group1 has rank11 as its lower limit ofc.)
If, e.g., the upper limit of group1 is placed in the top10, then group1 has a minimum size on 1 rank, so group1 is just rank11. If the upper limit of group2 lays in either top10 or group1, then group2 as well has a min size on 1 rank, so group2 is just rank12, etc.
4 groups are too few. Make 10 groups.
Besides, maybe we can use the TAS runs to gather information about perfect runs adjusted for length and issues in general related to determine competitiveness. By using TAS runs and continuous compounding, we can maybe determine the most competitive time
edit4
A big problem is that on some maps, even adjusted for length, it will naturally be easier to approach the perfect time. Some maps have what I call "flats". Max vel surfing is the best example of a flat. Surfers can do it just as good as the TAS on flats. So there will be issues in regards to max vel surf maps (e.g. as surf_utopia) being favored. The best surfing for competition is between peaked and flat, rampstrafes are the perfect peaks for competition because they are completely blind angle free, and you have a perfect overview - otherwise many peaks can increase rng games. Maps with rampstrafes will be heavily discriminated.
Daaaaaaaaaaaaaaaaaaaaaaaaamn, it's just hard. then adjust for peaks/flats etc., etc. Maybe in 100 years we have the brain for all that.