Hmmmm, you don't necessarily do that ... only to align yourself with the track. Certainly not if you want the ideal strafe sync. There is no reason to care about the acceleration of the turn rate ... for example you should not accelerate your turn rate up for each zigzag when you zigzag strafe (I mean the strafe you do for a longjump).
Yeah ... if the turn is long, then you have to DEaccelerate the turn rate to match the increased speed.
I can by the way tell that I wouldn't have done Authentic Waave Walk without binding the ideal yawspeed for 10a that was something around cl_yawspeed 295. It stood in my description once, but I deleted it later because there is too much context.
https://www.youtube.com/watch?v=HBBoKiaE1Hs
In order to do this trick I used strafe keys as well.
But surely I could have done it with null yawspeeds as well as a second option.
But people have talked about that they don't like that players can use strafe keys and replace mouse.
Well, players can strafe with 4 keys just as good with null yawspeeds! Null yawspeeds together with the ability to cycle through several yawspeeds can destroy these "strafe bhop maps" ... For example that map where you bhop a red carpet and zigzag strafe. Because the yawspeed can be updated for each zigzag ...
With null yawspeeds the issue of moving the mouse before pressing the key can be destroyed in fast-paced zigzag strafing ...
I'm scared people don't understand the scale of these issues with yawspeeds ...
It's a complex topic ...
And you guys talk about what KSF allows. KSF allows strafe keys as well. Intentionally? Probably not. It's allowed because
this yawspeed mess IS AN ANARCHY!!!
IT'S AN ANARCHY!!!
Fuck all surf communities out there. NO ONE has dealt with this anarchy!!! Momentum Mod will become the first one to deal with this anarchy. I hope so ... Or I will fucking show you how to do sick tricks with strafe keys ...
The ability to cycle between several yawspeeds took advantage of this anarchy. And therefore I also took advantage of the anarchy to do my Authentic Waave Walk.
Anyone who dismiss my AUthentic Waave Walk due to strafe keys, I hope the same people dismiss the ability to cycle between several yawspeeds! Strafe keys can not make you a specialist ....
Man it's a tough subject ..................... But I know my stance.
Strafe keys, null yawspeeds, yawspeed prestrafe bind ... IDC, because they don't enable specialization ... no they cause AUTOMATIZATION. THEY CAN SIMPLY THE GAME. THe ability to cycle between yawspeeds enables specialization. That is the only thing I'm against.